Dance With The Angels, indie game @ Tokyo Game Show, 2016

Making Of / 22 March 2021

Multiplayer, Student Game, 2016, Tokyo Game Show.

The game:

  • > Small Multiplayer Game made with some old school (BUAS) students in 2016!
  • > With various robot/mechs you fight in a TeamDeathMatch while trying to control parts of the city!
  • > The game was shown at the Tokyo Game Show ( I was not at the TGS myself )

My work:

  • > A few props for set-dressing the city
  • > Signs for buildings, made in a procedural way that allowed for variations in sign color, text and flickering of light
  • > Center building
  • > Various concepts
  • > VFX

I enjoy seeing people have fun with our game @TGS (on the video)!
Working on this game was a great experience for me!

THE VISION:

TGS:

ANTA - Building I made:

SOME PROPS I MADE :

MADE A DYNAMIC SIGN CREATOR WITH UE4 MATERIAL EDITOR :

CREATED SOME PARTICLE EFFECTS :

I MADE THE PROPS (not the buildings) in the following images:


CONCEPTS I MADE FOR THE GAME :

Portfolio Update # 001 - A New Strategy.

General / 21 March 2021

Date : 21st - 03 - 2021

I decided to give a bit of an update! 

Out of Date portfolio!

The old tram model from early 2020, which was in my portfolio 21-03-2021 is extremly out of date and so I remove it. It was made during a short study period, before I got into the industry. I did it, because I want my portfolio to represent my skills. I may place the other work somewhere else too (the drawings, blueprint experiments, etc). 

I have made interesting work during my internship and especially during my previous job at StickyLock as an Environment Artist, which I love to show whenever I can, but NDA does not allow it. One day in the future I would love too share it.

A new phase of learning!

I am now in a phase of orientation and improvement. I made a strategy, a plan and got a clearer vision on how to make my dream a reality now. I got myself the resources to make it a reality. I wake up early and work in blocks of about 3 hours, at least 8 hours a day. I just get on with it. I also got in contact with profesionals /  critiques who can help on a daily-ish basis to help me improve my skills, which is fantastic!!!

I believe that by the end of this year I can make a great or possibly killer portfolio that shows my skills. I want to be the best and help out in this fantastic industry, to make dreams come true! That is my A-plan.

I intend to give frequent updates about this, possibly every Sunday. This might inspire other people and I believe it is helping me as well.

The plan for upcoming week is search for a temporary job, sort studios I love to work at and follow tutorials that help enforce skills as a hardsurface modeler and the full pbr pipeline.

GAME JAMS

Making Of / 05 February 2021

Latest update: 2021, February

Global Game Jam 2021 - F**K TRAINS

The game is freely released here, where you can download and play the game:
https://itch.io/jam/global-game-jam-nl-2021/rate/901773

I modeled some trees and a girafe and a monkey. You can see them ingame.

GMTK GameJam 2020 - Don't Play with dad's chainsaw

The game is freely released here, where you can download and play the game:
https://withtools.itch.io/dont-play-with-dads-chainsaw

I created the character (and animated it a bit).

EPIC MEGA JAM 2019 - YOYO PUNCH

The game is freely released here, where you can download and play the game:
https://ruddy.itch.io/yoyo-punch

I created the art.

Global Game Jam 2019 - Crab Crib

The game is freely released here, where you can download and play the game:
https://globalgamejam.org/2019/games/crab-crib-grow-big-grow-home

I created various art elements.