I've always been enthusiastic and passionate about playing and making video games.
My main focusses are Maya, Substance Painter & Designer and ZBrush.
I have a good understanding of the tools and processes and understand the standard pipeline of high-poly & low-poly modeling, baking, and texturing according to PBR values.
I keep an eye on the details (where they should and should not be placed), proposition, scale, and composition, which are vital for a good environment. I got experience implementing assets in UE4 and Unity and a basic understanding of making procedural art with UE4.
My drawing and concept art skills can convey ideas.
I work hard and push myself towards improvement at every opportunity.
I love a good challenge and always search for professional feedback.
I want to help make outstanding worlds! :)