I've always been passionate about making art for video games. I focus mainly towards being a Hardsurface Artist for props / environments. I use tools like Maya, Substance Painter, Substance Designer, ZBrush and Marmoset Toolbag to create assets.
I have a good understanding of the tools and processes and understand the standard pipeline of high-poly & low-poly modeling, baking, and texturing according to PBR values. I graduated quite recently and have some experience in the industry.
I keep eye on details (where they should and should not be placed), proposition, scale, and composition, which are vital for a good environment. I got experience implementing assets in UE4 and Unity and a basic understanding of making procedural art with UE4.
I also got some basic skills in drawing / concept art skills to quickly convey ideas.
I'm in the process of learning my skills beyond the basics in Houdini (environments & procedural) and ZBrush (sculpting entire assets).
I work hard and push myself towards improvement at every opportunity.
I love a good challenge and always search for professional feedback.
I want to help make outstanding worlds! :)
Temporary Contract
Internship