Alexander Laheij
Alexander Laheij
Environment Artist
Nijmegen, Netherlands

About

I've always been passionate about making art for video games. I focus mainly towards being a Hardsurface Artist for props / environments. I use tools like Maya, Substance Painter, Substance Designer, ZBrush and Marmoset Toolbag to create assets.

I have a good understanding of the tools and processes and understand the standard pipeline of high-poly & low-poly modeling, baking, and texturing according to PBR values. I graduated quite recently and have some experience in the industry.

I keep eye on details (where they should and should not be placed), proposition, scale, and composition, which are vital for a good environment. I got experience implementing assets in UE4 and Unity and a basic understanding of making procedural art with UE4.
I also got some basic skills in drawing / concept art skills to quickly convey ideas.
I'm in the process of learning my skills beyond the basics in Houdini (environments & procedural) and ZBrush (sculpting entire assets).

I work hard and push myself towards improvement at every opportunity.
I love a good challenge and always search for professional feedback.

I want to help make outstanding worlds! :)

Skills

3D ModelingDigital SculptingTexturingWorld BuildingPBR TexturingTexture Baking3D Art

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Experience

  • Environment Artist at StickyLock
    Etten-Leur, Netherlands
    June 2020 - February 2021

    Temporary Contract

  • Environment Artist at StickyLock
    Etten-Leur, Netherlands
    January 2020 - June 2020

    Internship